Contact me:
[email protected]
[email protected]
SkyVu Work
As an intern I help designed an icon for an upcoming app, BBGO, texture painted skins for the mobile game Battle Bears Gold, and commissioned for 3D sculptures.
Texture Paint
I was given the FBX files of the 3D models and tasked with texture painting the red and blue team skins for the models. Here’s some examples of the texture painted skins I worked on at SkyVu. I also created the head icons associated with the skins I worked on. I painted the skins based on concept art from concept artist CryCry.
*Glowwable concept art was done myself*
Sculpted Figurine
Digital Art
Video of the painting process
Timmie
Timmie was originally a character for a 2D platforming game, Lava Floor, that I helped worked on as one of the artists. In a team with 5 members, I mainly designed and animated Timmie for the Unity game. Additional info on the game and my contributions here.
Wireframe and texture of Timmie
As a personal side project, I recreated Timmie in 3D, along with his idle and running animations. For this project I wanted to practice modeling a character, but also recreate a character meant for the 2D world look just as great in the 3D space. I also wanted to tackle animating a humanoid run cycle as my previous character animations were very simple. While recreating Timmie, I also kept in mind the possibility of being able to change his facial expression and his outfit, should a game require that feature. Timmie is optimized and ready to export into a game engine. This entire project took about week to finish. Below are the two current animations Timmie haves; idle and run.
- Pipeline: Modeled, textured, rigged, animated and rendered in Blender.
3D Timmie is based on the 2D Timmie (above) made for Lava Floor
Nibblegar
Nibblegar is my 3D version of the character from a game called Coromon. The 3D pipeline was down in Blender and Procreate for post-production touch-ups. In order to create the model, I had to translate a pixel sprite into a form that would still be recognizable in its 3D form. After modeling it, I UV-unwrapped, texture, rig and animated it.
CC2
CC2 is a platforming game where the player plays as the robot, CC2. I was the main artist that was responsible for modelling, texturing, and rigging the main character, most of the environment, and visual effects (particle system). This project was one of the first bigger projects I had to handle as well as crunching out most of the art assets for the game. This was also the start of the pandemic so our team had to transition and finish the last weeks of the project at home.
- Role: Character/Environmental Artist
- Team: 6 members (including myself)
- Engine: Unity
- Production Time: 6 weeks
- Pipeline: Modelled and rigged in Maya, textured with Substance Painter